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I’m an interactive technologist and game developer who builds real-time systems that blend code, art, and human experience. With a background in game development, immersive installations, and creative technology, I work across engines like Unreal and Unity, combining programming, 3D tools, and spatial computing to create responsive, meaningful experiences. My work ranges from experimental games to large-scale interactive environments, often involving real-time graphics, physical interaction, and custom technical pipelines. I’m driven by curiosity, fast learning, and thoughtful engineering—turning complex ideas into experiences people can feel, explore, and remember.

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INTERACTIVE TECHNOLOGIST
GAME DEVELOPER
DAY DREAMER

INTERACTIVE TECHNOLOGIST
GAME DEVELOPER
DAY DREAMER

Type: Hybrid Media Art
Date: September 2024 - Now
Position: Interactivity Developer, 3D Designer, Level Designer

"Perennial Land - The Data Forest" is an immersive interactive installation that explores the complex relationship between nature, culture, and environmental justice, combining visual poetry, cutting-edge technology, and data-driven storytelling.

Type: Interactive Immersive Art
Date: June 2023 - September 2024
Position: Interactivity Developer, 3D Designer, Level Designer

Slimey Mirror is an immersive interactive installation which reflect on the self, our identity, and how do we relate to our inner child, when exposed to a different environment where one can see an image of themselves but not quite themselves.

Type: Capstone Project
Date: May 2024

Duel of Spin is a 3D strategy game inspired by Beyblade, aimed at teaching teenagers rotational motion physics through fun gameplay. It covers concepts like torque, angular velocity, and moment of inertia using real-time simulations. To boost appeal, it includes better visuals, feedback, and themes, with Campaign mode for structured learning and Sandbox mode for exploration. Based on Digital Game-Based Learning principles, it blends education and entertainment, with plans for user feedback to improve it.

Type: Interactive Immersive Art
Date: November 2023
Position: Interactivity Developer, Unity Developer

"Dream-e-scape" is an interactive projection art installation about lucid dreams, created by filmmaker Laia Cabrera and multimedia artist Isabelle Duverger, in collaboration with interactive designer Aniol Saurina Masó and Jianhao Ma, and composer and instrumentalist Nana Simopoulos.

"Play is our brain's favorite way of learning."

----- Diane Ackerman

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